I’ve always had a love for CG. Anyone who’s into SciFi can understand. The ability to create things that couldn’t otherwise exist is an incredibly creative endeavor. I started working in CG or more specifically Cinema 4D around 2008 as a means of branching out beyond the world of photoshop. An area I rarely ventured into those was character design and modeling.
In the advertising world, especially on the art side there are an incredible number of disciplines that can take life times to master. I’d say I’ve mastered very few if any, but explored quite a few. Part of which is I hate hearing the words, “We can’t do it, we don’t have the budget”. For me that’s a huge driving force behind exploring 3D and motion graphics. While it’s best when left to those who’ve been doing it for years. There’s a lot art directors and designers can achieve on their own to bring a project to life.
The following is some of my exploration into character design for one particular project.
Software: Cinema 4D R14